M:tG card similarity search
1W · Creature — Human Knight
First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Gold-Forged Thopteryx | WU | Artifact Creature — Dinosaur Thopter | Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 1/3 |
| Poppet Stitcher | 2U | Creature — Human Wizard | Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. 2/3 |
| Imoen, Occult Trickster | 1UB | Legendary Creature — Human Rogue Wizard | Imoen, Occult Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token. 3/2 |
| Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
| Drowned | 1U | Creature — Zombie | {B}: Regenerate Drowned. 1/1 |
| Walking Dead | 1B | Creature — Zombie | {B}: Regenerate Walking Dead. 1/1 |
| Mesa Unicorn | 1W | Creature — Unicorn | Lifelink 2/2 |
| Spirit of the Aldergard | 3G | Snow Creature — Bear Spirit | When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. 0/4 |
| Beaming Defiance | 1W | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
| Blossoming Defense | G | Instant | Target creature you control gets +2/+2 and gains hexproof until end of turn. |