M:tG card similarity search
1BB · Creature — Human Knight
{B}{B}: Destroy target creature blocking Knight of Dusk. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Obsidian Charmaw | 3RR | Creature — Dragon | This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls. 4/4 |
| Karn, Silver Golem | 5 | Legendary Artifact Creature — Golem | Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. 4/4 |
| Light of Hope | W | Instant | Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature. |
| Captured by Lagacs | 1GW | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
| Active Volcano | R | Instant | Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand. |
| Hydroblast | U | Instant | Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red. |
| Harbor Bandit | 2B | Creature — Human Rogue | Harbor Bandit gets +1/+1 as long as you control an Island. {1}{U}: Harbor Bandit can't be blocked this turn. 2/2 |
| Zhalfirin Commander | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2 |
| Containment Breach | 2G | Sorcery — Lesson | Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." |
| Slashing Tiger | 2GG | Creature — Cat | Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. 3/3 |