M:tG card similarity search
1BB · Creature — Human Knight
{B}{B}: Destroy target creature blocking Knight of Dusk. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Simian Sling | R | Artifact Creature — Equipment Monkey | Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1 |
| Skyscythe Engulfer | 5G | Creature — Phyrexian Beast | Reach, trample Skyscythe Engulfer can't be blocked by creatures with flying. 6/5 |
| Nissa, Ascended Animist | 3GGG/PG/P | Legendary Planeswalker — Nissa | Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.) [+1]: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty. [−1]: Destroy target artifact or enchantment. [−7]: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample. Loyalty 7 |
| Gustcloak Harrier | 1WW | Creature — Bird Soldier | Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2 |
| Gustcloak Skirmisher | 3W | Creature — Bird Soldier | Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3 |
| Sacrifice Play | 2W | Instant | A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature. |
| Topple the Statue | 2W | Instant | Tap target permanent. If it's an artifact, destroy it. Draw a card. |
| Slippery Scoundrel | 2U | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2 |
| Chaos Charm | R | Instant | Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn. |
| Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |