M:tG card similarity search
1W · Creature — Kor Knight
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Rosemane Centaur | 3GW | Creature — Centaur Soldier | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance 4/4 |
| Ryusei, the Falling Star | 5R | Legendary Creature — Dragon Spirit | Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. 5/5 |
| Flensermite | 1B | Creature — Phyrexian Gremlin | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1 |
| Tin-Wing Chimera | 4 | Artifact Creature — Chimera | Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) 2/2 |
| Rohgahh, Kher Keep Overlord | 3BR | Legendary Creature — Kobold Warrior | Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. 4/4 |
| Teysa, Opulent Oligarch | 1WB | Legendary Creature — Human Advisor | Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. 2/3 |
| Rally at the Hornburg | 1R | Sorcery | Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. |
| Snake Pit | 3G | Enchantment | Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token. |
| Alive | 3G | Sorcery | Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) |
| Horncaller's Chant | 7G | Sorcery | Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.) |