M:tG card similarity search
1W · Creature — Kor Knight
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Battlefield Raptor | W | Creature — Bird | Flying, first strike 1/2 |
| Steeple Roc | 4W | Creature — Bird | Flying, first strike 3/1 |
| Victory's Herald | 3WWW | Creature — Angel | Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. 4/4 |
| Rasaad, Shadow Monk | 2WB | Legendary Creature — Human Monk | When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace. 4/4 |
| Benalish Faithbonder | 1W | Creature — Human Cleric | Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3 |
| Valiant Rescuer | 1W | Creature — Human Soldier | Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.) 3/1 |
| Young Red Dragon | 3R | Creature — Dragon | Flying Young Red Dragon can't block. 3/2 |
| Steadfast Sentinel | 3W | Creature — Human Cleric | Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3 |
| Welcome to . . . | 1GG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. |
| Stirring Wildwood | Land | Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. |