M:tG card similarity search
5W · Creature — Gargoyle
Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3
Name | Mana | Type | Text |
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Daunting Defender | 4W | Creature — Human Cleric | If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3 |
Soul's Fire | 2R | Instant | Target creature you control deals damage equal to its power to any target. |
Diseased Vermin | 2B | Creature — Rat | Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. 1/1 |
Steadfast Armasaur | 3W | Creature — Dinosaur | Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3 |
Sulfuric Vortex | 1RR | Enchantment | At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
Mishra's War Machine | 7 | Artifact Creature — Juggernaut | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it. 5/5 |
Essence Backlash | 2UR | Instant | Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. |
Blood | RG | Sorcery | Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.) |
Furious | 3RR | Sorcery | Furious deals 3 damage to each creature without flying. |
Rough | 1R | Sorcery | Rough deals 2 damage to each creature without flying. |