Card Codex

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17 May 2024: Card library updated.

Kithkin Healer

2W · Creature — Kithkin Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Battle Strain 1REnchantment Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Heat of Battle 1REnchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Falkenrath Perforator 1RCreature — Vampire Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. 2/1
Ranging Raptors 2GCreature — Dinosaur Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/3
Beacon of Destruction 3RRInstant Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
Fire Whip 1REnchantment — Aura Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
Draconic Intervention 2RRSorcery As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
Soul Link 1WBEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
Chronomantic Escape 4WWSorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Dark Maze 4UCreature — Wall Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. 4/5
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