M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Ludevic's Abomination | Creature — Lizard Horror | Trample 13/13 | |
Halana, Kessig Ranger | 3G | Legendary Creature — Human Archer Ranger | Reach Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) 3/4 |
Gutter Shortcut | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. | |
Snare Tactician | 2W | Creature — Human Soldier | Whenever you cycle a card, tap target creature an opponent controls. 2/3 |
Biotransference | 2BB | Enchantment | Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token. |
Drownyard Behemoth | 9 | Creature — Eldrazi Crab | Flash (You may cast this spell any time you could cast an instant.) Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. 5/7 |
Strength of Lunacy | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Thought Reflection | 4UUU | Enchantment | If you would draw a card, draw two cards instead. |
Odric's Outrider | 3W | Creature — Human Knight | Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. 2/4 |
Fetid Imp | 1B | Creature — Imp | Flying {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/2 |