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17 May 2024: Card library updated.

Kitesail Skirmisher

3U · Creature — Human Pirate

Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1

Similar cards

Color identity:
NameManaTypeText
Kitesail Corsair 1UCreature — Human Pirate Kitesail Corsair has flying as long as it's attacking. 2/1
Necrobite 2BInstant Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Windreaper Falcon 1RGCreature — Bird Flying, protection from blue 1/1
Marketwatch Phantom 1WCreature — Spirit Detective Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. 2/2
Exalted Dragon 4WWCreature — Dragon Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) 5/5
Angelic Wall 1WCreature — Wall Defender (This creature can't attack.) Flying 0/4
Wall of Air 1UUCreature — Wall Defender, flying (This creature can't attack, and it can block creatures with flying.) 1/5
Wall of Swords 3WCreature — Wall Defender (This creature can't attack.) Flying 3/5
Shadow Alley Denizen BCreature — Vampire Rogue Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1
Ceremonial Guard 2RCreature — Human Soldier When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4
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