M:tG card similarity search
R · Creature — Goblin Berserker
Kill-Suit Cultist attacks each combat if able. {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Portcullis Vine | G | Creature — Plant Wall | Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3 |
| Akoum | Plane — Zendikar | Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted. | |
| Extra Arms | 4R | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target. |
| Archmage's Newt | 1U | Creature — Salamander Mount | Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 2/2 |
| Animus of Night's Reach | Enchantment Creature — Spirit | Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4 | |
| Gut, Bestial Fanatic | 4RRG | Legendary Creature — Goblin Shaman | When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step. 5/4 |
| Incandescent Soulstoke | 2R | Creature — Elemental Shaman | Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. 2/2 |
| Cold-Eyed Selkie | 1G/UG/U | Creature — Merfolk Rogue | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1 |
| Bomber Corps | 1R | Creature — Human Soldier | Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. 1/2 |
| Prized Unicorn | 3G | Creature — Unicorn | All creatures able to block Prized Unicorn do so. 2/2 |