Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kiki-Jiki, Mirror Breaker

2RRR · Legendary Creature — Goblin Shaman

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2

Similar cards

Color identity:
NameManaTypeText
Tori D'Avenant, Fury Rider 1RRWLegendary Creature — Human Knight Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control. 3/3
Bower Passage 1GEnchantment Creatures with flying can't block creatures you control.
Glory Bearers 3WEnchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4
Protective Bubble 3UEnchantment — Aura Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Impetuous Lootmonger 1RCreature — Human Rogue First strike When Impetuous Lootmonger enters the battlefield, discard a card, then heist target opponent's library. Whenever you cast a spell you don't own, create a Treasure token. 2/2
Reflecting Mirror 4Artifact {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
Khenra Charioteer 1RGCreature — Jackal Warrior Trample Other creatures you control have trample. 3/3
Even the Odds 2WInstant Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.
Displace 2UInstant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Drey Keeper 3BGCreature — Elf Druid When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. 2/2
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