M:tG card similarity search
2U · Legendary Creature — Homarid Warrior
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1. 2/3
Name | Mana | Type | Text |
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Bearded Axe | 2R | Artifact — Equipment | Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2} |
A-Llanowar Greenwidow | 2G | Creature — Spider | Reach, trample Domain — {5}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs {1} less to activate for each basic land type among lands you control. 4/3 |
Case of the Filched Falcon | U | Enchantment — Case | When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. |
Rally the Peasants | 2W | Instant | Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Harsh Mercy | 2W | Sorcery | Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. |
Urza's Incubator | 3 | Artifact | As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast. |
Anaba Spirit Crafter | 2RR | Creature — Minotaur Shaman | Minotaur creatures get +1/+0. 1/3 |
Yare | 2W | Instant | Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. |
Clamavus | 4G | Creature — Human Tyranid Artificer | Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. 3/3 |
Plant Beans | 1G | Sorcery — Adventure | You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |