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17 May 2024: Card library updated.

Kheru Lich Lord

3BGU · Creature — Zombie Wizard

At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. 4/4

Similar cards

Color identity:
NameManaTypeText
Grave Scrabbler 3BCreature — Zombie Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. 2/2
The Savant Hero Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
Wound Reflection 5BEnchantment At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Geth's Summons 2BBSorcery Return up to one target creature card from your graveyard to the battlefield. Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Grave Consequences 1BInstant Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
Empty the Catacombs 3BSorcery Each player returns all creature cards from their graveyard to their hand.
Arctic Nishoba 5GCreature — Cat Warrior Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it. 6/6
Mindwrack Harpy 3BEnchantment Creature — Harpy Flying At the beginning of combat on your turn, each player mills three cards. 3/2
Ancient of the Equinox Creature — Treefolk Trample, hexproof 4/4
Obyra's Attendants 4UCreature — Faerie Wizard Flying 3/4
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