M:tG card similarity search
R · Creature — Human Knight
Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Carrionette | 1B | Creature — Skeleton | {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate only if Carrionette is in your graveyard. 1/1 |
| Visions of Phyrexia | 2RR | Enchantment | At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
| Aerial Volley | G | Instant | Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. |
| Rob the Hoard | 1W | Sorcery — Adventure | Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
| Sinner's Judgment | Enchantment — Aura Curse | Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. | |
| Nasty End | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. |
| Flameshadow Conjuring | 3R | Enchantment | Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
| Absolute Grace | 1W | Enchantment | All creatures have protection from black. |
| Baloth Null | 4BG | Creature — Zombie Beast | When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. 4/5 |
| Captivating Gyre | 4UU | Sorcery | Return up to three target creatures to their owners' hands. |