Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kessig Wolfrider

R · Creature — Human Knight

Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. 1/2

Similar cards

Color identity:
NameManaTypeText
Ethereal Investigator 3UCreature — Spirit Flying When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. 2/3
Containment Breach 2GSorcery — Lesson Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Wort, Boggart Auntie 2BRLegendary Creature — Goblin Shaman Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. 3/3
The Book of Exalted Deeds WWWLegendary Artifact At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Brainstorm UInstant Draw three cards, then put two cards from your hand on top of your library in any order.
Alistair, the Brigadier 1GWULegendary Creature — Human Soldier Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3
Mystic Visionary 1WCreature — Human Nomad Mystic Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1
Final Judgment 4WWSorcery Exile all creatures.
Bank Job 1BREnchantment At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
Planar Void BEnchantment Whenever another card is put into a graveyard from anywhere, exile that card.
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