M:tG card similarity search
1UBR · Legendary Creature — Human Wizard
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Discerning Taste | 2B | Sorcery | Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way. |
| Noxious Revival | G/P | Instant | ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library. |
| Halcyon Glaze | 1UU | Enchantment | Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn. |
| Nephalia Moondrakes | 5UU | Creature — Drake | Flying When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. 5/5 |
| Shove Aside | R | Sorcery | If you aren't the starting player, you may cast Shove Aside as though it had flash. Shove Aside deals 3 damage to target creature or planeswalker. |
| Statecraft | 3U | Enchantment | Prevent all combat damage that would be dealt to and dealt by creatures you control. |
| Ground Seal | 1G | Enchantment | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
| Wilson, Ardent Bear | 1RG | Legendary Creature — Bear Warrior | Double strike, reach, trample Ward {2} {1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. 2/3 |
| Curse of Bloodletting | 3RR | Enchantment — Aura Curse | Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead. |
| Ghitu Embercoiler | 1R | Creature — Human Wizard | Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2 |