M:tG card similarity search
2R · Creature — Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact. 4/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Tower of the Magistrate | Land | {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. | |
| Heat Stroke | 2R | Enchantment | At end of combat, destroy each creature that blocked or was blocked this turn. |
| Gale Swooper | 3W | Creature — Griffin | Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. 3/2 |
| Darksteel Splicer | 6W | Creature — Phyrexian Artificer | Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. Golems you control have indestructible. 1/1 |
| Alaborn Musketeer | 1W | Creature — Human Soldier | Reach (This creature can block creatures with flying.) 2/1 |
| Roc Hunter | 1R | Creature — Human Soldier | Reach 3/1 |
| Binding the Old Gods | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn. |
| Disciple of Malice | 1B | Creature — Human Cleric | Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
| Call to the Void | 4B | Sorcery | Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. |
| Jessie Zane, Fangbringer | 1GG | Legendary Creature — Human Assassin | Deathtouch When Jessie Zane enters the battlefield and whenever you cast a Snake spell, conjure a card named Ambush Viper into the top six cards of your library at random. It perpetually gains "When this creature enters the battlefield, draw a card." 3/4 |