M:tG card similarity search
1BR · Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Wojek Investigator | 2W | Creature — Angel Detective | Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4 |
| Frenzied Saddlebrute | 4R | Creature — Orc Warrior | Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. 5/4 |
| Vampire Socialite | BR | Creature — Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2 |
| Curse of Bounty | 1G | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. |
| Elemental Mastery | 3R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step." |
| Glaring Spotlight | 1 | Artifact | Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn. |
| Break Open | 1R | Instant | Turn target face-down creature an opponent controls face up. |
| Encampment Keeper | W | Creature — Dog | First strike {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. 1/1 |
| Empty City Ruse | W | Sorcery | Target opponent skips all combat phases of their next turn. |
| False Peace | W | Sorcery | Target player skips all combat phases of their next turn. |