M:tG card similarity search
2R · Creature — Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Maestros Diabolist | UBR | Creature — Vampire Warrior | Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 1/4 |
| Bladewheel Chariot | Artifact — Vehicle | Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5 | |
| Vengevine | 2GG | Creature — Elemental | Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. 4/3 |
| Volrath's Gardens | 1G | Enchantment | {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery. |
| Talonrend | 4U | Creature — Elemental | Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5 |
| Fendeep Summoner | 4B | Creature — Treefolk Shaman | {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5 |
| Drownyard Explorers | 3U | Creature — Human Wizard | When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4 |
| Anje Falkenrath | 1BR | Legendary Creature — Vampire | Haste {T}, Discard a card: Draw a card. Whenever you discard a card, if it has madness, untap Anje Falkenrath. 1/3 |
| Sarevok, Mighty Usurper | 3BG | Legendary Creature — Human Knight | Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
| Restless Prairie | Land | Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. |