M:tG card similarity search
2GW · Legendary Creature — Human Cleric
{T}: Prevent the next 2 damage that would be dealt to target creature this turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Dread Slaver | 3BB | Creature — Zombie Horror | Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. 3/5 |
| Divine Presence | 2W | Enchantment | If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead. |
| Rift Bolt | 2R | Sorcery | Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
| Brinebound Gift | Enchantment — Aura | Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. | |
| Souls of the Faultless | WBB | Creature — Spirit | Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4 |
| Kamahl, Pit Fighter | 4RR | Legendary Creature — Human Barbarian | Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to any target. 6/1 |
| Triton Tactics | U | Instant | Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. |
| Soul-Scar Mage | R | Creature — Human Wizard | Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. 1/2 |
| Sigiled Sentinel | 2W | Creature — Human Knight | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2 |
| The Great Work | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). |