Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Keeper of the Sacred Word

2G · Creature — Human Druid

As Keeper of the Sacred Word enters the battlefield, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Cauldron of Souls 5Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Blood Age General 1RCreature — Spirit Warrior {T}: Attacking Spirits get +1/+0 until end of turn. 2/2
Fault Riders 2RCreature — Human Soldier Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn. 2/2
Marker Beetles 1GGCreature — Insect When Marker Beetles dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. 2/3
Dragon Mantle REnchantment — Aura Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Dragon Tyrant 8RRCreature — Dragon Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. 6/6
Emmara, Voice of the Conclave 1GWLegendary Creature — Elf Cleric Convoke When Emmara, Voice of the Conclave enters the battlefield, draft a card from Emmara, Voice of the Conclave's spellbook. 2/3
Karlov Watchdog 3WCreature — Dog Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. 3/2
Will of the All-Hunter 1WInstant Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Page 172