M:tG card similarity search
1B · Creature — Human Wizard
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Curse of Obsession | 4R | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand. |
| Sewer Nemesis | 3B | Creature — Horror | As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card. */* |
| Endless Detour | GWU | Instant | The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. |
| Etrata, Deadly Fugitive | 1UB | Legendary Creature — Vampire Assassin | Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. 1/4 |
| Annex Sentry | 2W | Artifact Creature — Phyrexian Cleric | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield. 1/4 |
| Duggan, Private Detective | 2GU | Legendary Creature — Human Detective | Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. */* |
| Drawn from Dreams | 2UU | Sorcery | Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. |
| Zombie Scavengers | 2B | Creature — Zombie | Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. 3/1 |
| Penance | 2W | Enchantment | Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. |
| Monk Class | WU | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." |