M:tG card similarity search
1G · Creature — Insect
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Crypt Incursion | 2B | Instant | Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. |
Skyswimmer Koi | 3U | Creature — Fish | Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/3 |
Colossal Plow | 2 | Artifact — Vehicle | Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) 6/3 |
Llanowar Stalker | G | Creature — Elf Warrior | Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn. 1/1 |
Drogskol Cavalry | 5WW | Creature — Spirit Knight | Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4 |
Stronghold Arena | 1B | Enchantment | Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. |
Foul-Tongue Shriek | B | Instant | Target opponent loses 1 life for each attacking creature you control. You gain that much life. |
Legion of Clay | 3G | Enchantment | Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1. |
Tribute to the World Tree | GGG | Enchantment | Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it. |
Boom | 1R | Sorcery | Destroy target land you control and target land you don't control. |