Card Codex

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17 May 2024: Card library updated.

Katilda and Lier

GWU · Legendary Creature — Human

Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 3/3

Similar cards

Color identity:
NameManaTypeText
Ill-Tempered Loner 2RRCreature — Human Werewolf Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Sylvan Hierophant 1GCreature — Human Cleric When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. 1/2
Thermal Navigator 3Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2
Kolaghan Skirmisher 1BCreature — Human Warrior Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Proven Combatant UCreature — Human Warrior Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) 1/1
Fateful Handoff 3BSorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Sailmonger 3UCreature — Human Monger {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3
Ian Malcolm, Chaotician 1URLegendary Creature — Human Scientist Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. 2/2
Sanctum of Tranquil Light WLegendary Enchantment — Shrine {5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
Corrupt 5BSorcery Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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