Card Codex

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17 May 2024: Card library updated.

Karsus Depthguard

2R · Creature — Viashino Warrior

Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. 4/3

Similar cards

Color identity:
NameManaTypeText
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Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
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Contest of Claws 1GSorcery Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ornery Goblin 1RCreature — Goblin Warrior Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. 2/1
Hurkyl's Prodigy 2UCreature — Human Soldier When Hurkyl's Prodigy enters the battlefield, create a tapped Powerstone token. Whenever Hurkyl's Prodigy attacks, you may pay {2}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0. 1/4
Cut Your Losses 4UUSorcery Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
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