Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Karsus Depthguard

2R · Creature — Viashino Warrior

Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. 4/3

Similar cards

Color identity:
NameManaTypeText
Kithkin Daggerdare 1GCreature — Kithkin Soldier {G}, {T}: Target attacking creature gets +2/+2 until end of turn. 1/1
Gift of Tusks UInstant Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
Garbage Elemental 4RCreature — Elemental Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn. 6/5
Generous Plunderer 1RCreature — Human Rogue Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. 2/2
Open the Way XGGSorcery X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Giant Scorpion 2BCreature — Scorpion Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/3
Sedge Scorpion GCreature — Scorpion Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1
Mercurial Transformation 1USorcery — Lesson Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Celebr-8000 5Artifact Creature — Clown Robot At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3
Predators' Hour 1BSorcery Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Page 462