Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Karplusan Yeti

3RR · Creature — Yeti

{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. 3/3

Similar cards

Color identity:
NameManaTypeText
Gurgling Anointer 2BCreature — Phyrexian Horror Flying Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer. When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield. 1/3
Foul Play 1BSorcery Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Sword of Fire and Ice 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}
Stomp 1RInstant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Territorial Maro 4GCreature — Elemental Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. */*
Swat 1BBInstant Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Homing Lightning 2RRInstant Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Living Lore 3UCreature — Avatar As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. */*
Whisperer of the Wilds 1GCreature — Human Shaman {T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater. 0/2
Union of the Third Path 2WInstant Draw a card, then you gain life equal to the number of cards in your hand.
Page 158