Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Karoo Meerkat

1G · Creature — Mongoose

Protection from blue 2/1

Similar cards

Color identity:
NameManaTypeText
Unglued Pea-Brained Dinosaur Stickers {TK}{TK} — {T}: Add {2}. Spend this mana only to cast creature spells. {TK}{TK}{TK}{TK} — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 8/6
Razing Snidd 4BRCreature — Beast When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. 3/3
Vexing Beetle 4GCreature — Insect This spell can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. 3/3
Cliffhaven Kitesail 1Artifact — Equipment When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
A-Armory Veteran 1RCreature — Orc Warrior Ward—Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) 2/2
Staff of the Mind Magus 3Artifact Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
Grixis Battlemage 2BCreature — Human Wizard {U}, {T}: Draw a card, then discard a card. {R}, {T}: Target creature can't block this turn. 2/2
Familiar Beeble Mascot Stickers {TK}{TK} — Whenever this creature attacks, untap target permanent. {TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. {TK}{TK} — 2/3 {TK}{TK}{TK} — 5/3
Cinderbones 2BCreature — Elemental Skeleton Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. 1/1
Fated Intervention 2GGGInstant Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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