M:tG card similarity search
3WW · Creature — Angel Spirit
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Stone Retrieval Unit | 4 | Artifact Creature — Construct | When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/3 |
| Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
| Voice of Law | 3W | Creature — Angel | Flying, protection from red 2/2 |
| Surveillance Monitor | 3U | Creature — Vedalken Detective | When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. 3/3 |
| Angel of the God-Pharaoh | 4WW | Creature — Angel | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4 |
| Riptide Laboratory | Land | {T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand. | |
| Mesmeric Fiend | 1B | Creature — Nightmare Horror | When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. 1/1 |
| Iridescent Angel | 5WU | Creature — Angel | Flying, protection from all colors 4/4 |
| Rest in Peace | 1W | Enchantment | When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
| Dermoplasm | 2U | Creature — Shapeshifter | Flying Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. 1/1 |