M:tG card similarity search
3W · Creature — Dog
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. 3/2
Name | Mana | Type | Text |
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Geyserfield Stalker | 4B | Creature — Elemental | Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. 3/2 |
Blood Age General | 1R | Creature — Spirit Warrior | {T}: Attacking Spirits get +1/+0 until end of turn. 2/2 |
Mass Mutiny | 3RR | Sorcery | For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. |
Stubborn Burrowfiend | 1G | Creature — Badger Beast Mount | Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2 |
Siege Dragon | 5RR | Creature — Dragon | Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5 |
Juniper Order Advocate | 2W | Creature — Human Knight | As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2 |
Akoum Hellhound | R | Creature — Elemental Dog | Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. 0/1 |
Aim High | 1G | Instant | Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) |
Spidery Grasp | 2G | Instant | Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) |
Steady Aim | 1G | Instant | Untap target creature. It gets +1/+4 and gains reach until end of turn. |