M:tG card similarity search
1U · Creature — Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Lucky Clover | 2 | Artifact | Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. |
Eris, Roar of the Storm | 8UR | Legendary Creature — Elemental Warlock | This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. 4/4 |
Enigma Drake | 1UR | Creature — Drake | Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4 |
Teferi, Mage of Zhalfir | 2UUU | Legendary Creature — Human Wizard | Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. 3/4 |
Spectral Arcanist | 3U | Creature — Spirit Wizard | Flying When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/2 |
Krark, the Thumbless | 1R | Legendary Creature — Goblin Wizard | Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2 |
Guttural Response | R/G | Instant | Counter target blue instant spell. |
Hive Mind | 5U | Enchantment | Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy. |
Swarm Intelligence | 6U | Enchantment | Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. |
Bonus Round | 1RR | Sorcery | Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy. |