Card Codex

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17 May 2024: Card library updated.

Karametra's Blessing

W · Instant

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Similar cards

Color identity:
NameManaTypeText
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Deceive the Messenger UInstant Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Paragon of Gathering Mists 3UCreature — Human Wizard Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2
Goblin Lookout 1RCreature — Goblin {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2
Ezuri's Archers GCreature — Elf Archer Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. 1/2
Incessant Provocation 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
Gary Clone 1WCreature — Human Citizen Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. 1/3
Tail Swipe GInstant Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Daxos the Returned 1WBLegendary Creature — Zombie Soldier Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." 2/2
Tentative Connection 3RSorcery This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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