Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kami of False Hope

W · Creature — Spirit

Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Raiding Nightstalker 2BCreature — Nightstalker Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Scavenger Folk GCreature — Human {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. 1/1
Rith, the Awakener 3RGWLegendary Creature — Dragon Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. 6/6
Mindwrack Harpy 3BEnchantment Creature — Harpy Flying At the beginning of combat on your turn, each player mills three cards. 3/2
Distract the Hydra Sorcery Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Ram Through 1GInstant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Organ Harvest BSorcery Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.
Case of the Market Melee 1REnchantment — Case When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Words of War 2REnchantment {1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Page 278