M:tG card similarity search
5BB · Legendary Creature — Vampire Warrior
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5
Name | Mana | Type | Text |
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Workshop Warchief | 3GG | Creature — Rhino Warrior | Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 5/3 |
Blessed Defiance | W | Instant | Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. |
Treats to Share | G | Sorcery — Adventure | Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
Tempt with Treats | B | Instant — Adventure | Create a Food token. (Then exile this card. You may cast the creature later from exile.) |
Bakery Raid | G | Sorcery — Adventure | Create a Food token. (Then exile this card. You may cast the creature later from exile.) |
Surrak, the Hunt Caller | 2GG | Legendary Creature — Human Warrior | Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. 5/4 |
Thrill-Kill Disciple | 2R | Creature — Human Mercenary | Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token. 3/2 |
Rakeclaw Gargantuan | 2RGW | Creature — Beast | {1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3 |
Aligned Hedron Network | 4 | Artifact | When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) |
Gruul Beastmaster | 3G | Creature — Human Shaman | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. 2/2 |