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17 May 2024: Card library updated.

Kaheera, the Orphanguard

1G/WG/W · Legendary Creature — Cat Beast

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. 3/2

Similar cards

Color identity:
NameManaTypeText
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Arm the Cathars 1WWSorcery Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
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Shiv's Embrace 2RREnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Alabaster Host Sanctifier 1WCreature — Phyrexian Cleric Lifelink 2/2
Knowledge Is Power 3WUEnchantment Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Sea Gate Banneret WCreature — Kor Warrior {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
Scared Stiff 2BCreature — Zombie Coward Guest Scared Stiff has menace as long as you control a stickered permanent. 3/2
Dance of Shadows 3BBSorcery — Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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