Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jushi Apprentice

1U · Creature — Human Wizard

{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2

Similar cards

Color identity:
NameManaTypeText
Opt UInstant Scry 1. Draw a card.
Preordain USorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sand Augury 1USorcery — Adventure Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Rummaging Wizard 3UCreature — Human Wizard {2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 2/2
Okina Nightwatch 4GCreature — Human Monk As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. 4/3
Youthful Scholar 3UCreature — Human Wizard When Youthful Scholar dies, draw two cards. 2/2
Grave-Shell Scarab 2BGGCreature — Insect {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.) 4/4
Wall of Omens 1WCreature — Wall Defender When Wall of Omens enters the battlefield, draw a card. 0/4
Rose Noble 3ULegendary Creature — Human Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Scout's Warning WInstant The next creature card you play this turn can be played as though it had flash. Draw a card.
Page 34