Card Codex

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17 May 2024: Card library updated.

Jugan Defends the Temple

2G · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Enlightened Maniac 3UCreature — Human When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. 0/2
Voracious Vermin 2BCreature — Rat When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin. 2/1
Awaken the Woods XGGSorcery Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Trial of Strength 2GEnchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
Birthing Boughs 3Artifact {4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
Elven Ambush 3GInstant Create a 1/1 green Elf Warrior creature token for each Elf you control.
Elvish Promenade 3GTribal Sorcery — Elf Create a 1/1 green Elf Warrior creature token for each Elf you control.
Gilt-Leaf Ambush 2GTribal Instant — Elf Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Pest Problem 2RInstant — Adventure Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)
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