M:tG card similarity search
2GG · Sorcery
You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dread Wanderer | B | Creature — Zombie Jackal | Dread Wanderer enters the battlefield tapped. {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand. 2/1 |
| Molten Psyche | 1RR | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. |
| Necrogoyf | 3BB | Creature — Lhurgoyf | Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) */4 |
| Land Tax | W | Enchantment | At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
| Invigorating Boon | 1G | Enchantment | Whenever a player cycles a card, you may put a +1/+1 counter on target creature. |
| Rise from the Grave | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
| Amnesia | 3UUU | Sorcery | Target player reveals their hand and discards all nonland cards. |
| Deepcavern Imp | 2B | Creature — Imp Rebel | Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2 |
| Conch Horn | 2 | Artifact | {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. |
| Doric, Nature's Warden | 3G | Legendary Creature — Tiefling Druid | Vigilance When Doric, Nature's Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Whenever Doric attacks, you may pay {1}{G}. If you do, transform her. 3/3 |