Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jori En, Ruin Diver

1UR · Legendary Creature — Merfolk Wizard

Whenever you cast your second spell each turn, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Shocking Grasp 1UInstant Target creature gets -2/-0 until end of turn. Draw a card.
Acolyte of Bahamut 1GLegendary Enchantment — Background Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
Acquisition Octopus 2UArtifact Creature — Equipment Octopus Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Tempest Hart 3GCreature — Elemental Elk Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart. 3/4
Bloodtracker 3BCreature — Vampire Wizard Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2
Sphinx's Decree 1WSorcery Each opponent can't cast instant or sorcery spells during that player's next turn.
Audacious Thief 2BCreature — Human Rogue Whenever Audacious Thief attacks, you draw a card and you lose 1 life. 2/2
Silent Gravestone 1Artifact Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Backdraft 1RInstant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
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