M:tG card similarity search
G · Creature — Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Ephara's Enlightenment | 1WU | Enchantment — Aura | Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. |
| Battleflight Eagle | 4W | Creature — Bird | Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2 |
| Dodecapod | 4 | Artifact Creature — Golem | If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. 3/3 |
| Ol' Buzzbark | XRG | Legendary Creature — Goblin Warrior | When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching. 3/3 |
| As Luck Would Have It | G | Enchantment | Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
| Sacred Rites | W | Instant | Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. |
| Sword of the Paruns | 4 | Artifact — Equipment | As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3} |
| Furgul, Quag Nurturer | 2BG | Legendary Creature — Elf Shaman | At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control. {T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power. 2/4 |
| Civic Saber | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each of its colors. Equip {1} |
| Soul Exchange | BB | Sorcery | As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. |