Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jolt

2U · Instant

You may tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Waterspout Weavers 3UUCreature — Merfolk Wizard Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. 3/3
Living Plane 2GGWorld Enchantment All lands are 1/1 creatures that are still lands.
Nature's Revolt 3GGEnchantment All lands are 2/2 creatures that are still lands.
Sway of Illusion 1UInstant Any number of target creatures become the color of your choice until end of turn. Draw a card.
Hinterland Scourge Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2
Thran Turbine 1Artifact At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
Alms Collector 3WCreature — Cat Cleric Flash If an opponent would draw two or more cards, instead you and that player each draw a card. 3/4
Scepter of Dominance 1WWArtifact {W}, {T}: Tap target permanent.
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
Cloudkin Seer 2UCreature — Elemental Wizard Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1
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