Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Joint Assault

G · Instant

Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Glaze Fiend 1BArtifact Creature — Illusion Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. 0/1
Fan Favorite 3BCreature — Human Rogue Assist (Another player can pay up to {3} of this spell's cost.) {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. 2/2
Thran Power Suit 2Artifact — Equipment Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Armor Sliver 2WCreature — Sliver All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." 2/2
Barbed Sliver 2RCreature — Sliver All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." 2/2
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Windrider Eel 3UCreature — Fish Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Vigilant Sentry 1WWCreature — Human Nomad Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2
Order of the White Shield WWCreature — Human Knight Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1
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