Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Join Forces

2W · Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Seafloor Stalker 2UCreature — Merfolk Rogue {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/3
Matsu-Tribe Decoy 2GCreature — Snake Warrior {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3
Paragon of Modernity 4Artifact Creature — Angel Warrior Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. 2/2
Roving Keep 7Artifact Creature — Wall Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. 5/7
Mogg Cannon 2Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Chandra's Revolution 3RSorcery Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
Tower of the Magistrate Land {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.
Coffin Queen 2BCreature — Zombie Wizard You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1
Spellrune Painter 2RCreature — Human Shaman Werewolf Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Serra's Embrace 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
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