Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Jihad

WWW · Enchantment

As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

Similar cards

Color identity:
NameManaTypeText
Guardian Augmenter 2GCreature — Troll Wizard Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2
Cabal Therapist BCreature — Horror Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. 1/1
Parapet 1WEnchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.
Teferi's Curse 1UEnchantment — Aura Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Erinis, Gloom Stalker 2GLegendary Creature — Halfling Ranger Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.) 3/3
Louvaq, the Aberrant 2GULegendary Creature — Mutant Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls. 3/4
Crack in Time 3WEnchantment Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Blackbloom Rogue 2BCreature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. 2/3
He Who Hungers 4BLegendary Creature — Spirit Flying {1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 3/2
Scrounged Scythe Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip {2}
Page 235