Card Codex

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17 May 2024: Card library updated.

Jihad

WWW · Enchantment

As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

Similar cards

Color identity:
NameManaTypeText
Chosen by Heliod 1WEnchantment — Aura Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2.
Scavenged Weaponry 2BEnchantment — Aura Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1.
Scourgemark 1BEnchantment — Aura Enchant creature When Scourgemark enters the battlefield, draw a card. Enchanted creature gets +1/+0.
Sheltering Boughs 2GEnchantment — Aura Enchant creature When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3.
Run Away Together 1UInstant Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Mold Shambler 3GCreature — Fungus Beast Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. 3/3
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Biting-Palm Ninja 2BCreature — Human Ninja Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3
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