M:tG card similarity search
4UB · Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.) 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Vile Entomber | 2BB | Creature — Zombie Warlock | Deathtouch When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle. 2/2 |
| Death-Hood Cobra | 1G | Creature — Phyrexian Snake | {1}{G}: Death-Hood Cobra gains reach until end of turn. {1}{G}: Death-Hood Cobra gains deathtouch until end of turn. 2/2 |
| Deathmark Prelate | 3B | Creature — Human Cleric | {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery. 2/3 |
| Restless Cottage | Land | Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. | |
| Treacherous Werewolf | 2B | Creature — Werewolf Minion | Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2 |
| Wingrattle Scarecrow | 3 | Artifact Creature — Scarecrow | Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
| Merfolk Falconer | 3UU | Creature — Merfolk Wizard | Flying Whenever you cast a kicked spell, scry 2. 4/4 |
| Dimir House Guard | 3B | Creature — Skeleton | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3 |
| Nightscape Apprentice | B | Creature — Zombie Wizard | {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1 |
| Clutch of Undeath | 3BB | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. |