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17 May 2024: Card library updated.

Jhessian Balmgiver

1WU · Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Target creature can't be blocked this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Over My Dead Bodies 4BBEnchantment Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.
Sidar Kondo of Jamuraa 2GWLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5
Heat Stroke 2REnchantment At end of combat, destroy each creature that blocked or was blocked this turn.
Earthshaker Khenra 1RCreature — Jackal Warrior Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) 2/1
Raiding Party 2REnchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
The Stasis Coffin 3Legendary Artifact {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Blazing Archon 6WWWCreature — Archon Flying Creatures can't attack you. 5/6
Okk 1RCreature — Goblin Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. 4/4
Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Knight of Dusk 1BBCreature — Human Knight {B}{B}: Destroy target creature blocking Knight of Dusk. 2/2
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