M:tG card similarity search
2 · Artifact
As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Jadelight Spelunker | XG | Creature — Merfolk Scout | When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
| A-Hall of Tagsin | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") | |
| Hall of Tagsin | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") | |
| Powerleech | GG | Enchantment | Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. |
| Arixmethes, Slumbering Isle | 2GU | Legendary Creature — Kraken | Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12 |
| Borne Upon a Wind | 1U | Instant | You may cast spells this turn as though they had flash. Draw a card. |
| Glimpse of Nature | G | Sorcery | Whenever you cast a creature spell this turn, draw a card. |
| Quiet Contemplation | 2U | Enchantment | Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. |
| Eddytrail Hawk | 1W | Creature — Bird | Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. 1/2 |
| Vexing Devil | R | Creature — Devil | When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. 4/3 |