M:tG card similarity search
4UU · Creature — Spirit
Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Field of Souls | 2WW | Enchantment | Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying. |
| Bishop of Wings | WW | Creature — Human Cleric | Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. 1/4 |
| Alandra, Sky Dreamer | 2UU | Legendary Creature — Merfolk Wizard | Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4 |
| Hallar, the Firefletcher | 1RG | Legendary Creature — Elf Archer | Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. 3/3 |
| Slobad, Iron Goblin | 2R | Legendary Creature — Phyrexian Goblin Artificer | {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. 3/3 |
| Divide by Zero | 2U | Instant | Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Ornithopter | 0 | Artifact Creature — Thopter | Flying 0/2 |
| Out Cold | 3U | Instant | This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
| Chill | 1U | Enchantment | Red spells cost {2} more to cast. |
| Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |