M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Desperate Castaways | 1B | Creature — Human Pirate | Desperate Castaways can't attack unless you control an artifact. 2/3 |
| Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |
| War Falcon | W | Creature — Bird | Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1 |
| Arcane Laboratory | 2U | Enchantment | Each player can't cast more than one spell each turn. |
| Rule of Law | 2W | Enchantment | Each player can't cast more than one spell each turn. |
| Hold the Line | 1WW | Instant | Blocking creatures get +7/+7 until end of turn. |
| Piety | 2W | Instant | Blocking creatures get +0/+3 until end of turn. |
| Rally | WW | Instant | Blocking creatures get +1/+1 until end of turn. |
| Dragonlord Dromoka | 4GW | Legendary Creature — Elder Dragon | This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn. 5/7 |
| Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |